Of the three, we’ve only played Round House but we’re looking forward to checking the rest of the catalog out!
Below you can read the press release from Deep Water Games, where they outline their upcoming line!
Mystery of the Temples, launching on Kickstarter, March 26, 2018, is the first of the titles coming to North American audiences. Players will need to travel the wilderness, gather crystals of power, and break dark curses laid upon ancient temples to unlock the power hidden inside!
Number of Players: 2-4
Game Time: 20-40 minutes
Mechanics: Action Selection, Set Collection, Variable Player Powers
Deep Water CEO Nolan Nasser said, “Mystery of the Temples is the kind of game that I’m proud to have been a part of. The first time we sat down to play the original version, I realized that I had a GREAT game on the table. Now that we’re done getting it ready for a North American audience, I thinks it’s a truly wonderful gaming experience!”
The Deep Water Games and Emperor S4 teams have been working together to update Mystery of the Temples to bring upgraded components to an already great game. In addition to a component overhaul, Deep Water Games is reworking the artwork to be colorblind friendly, accessible, and inclusive of all players.
“After our first few rounds of MotT, we had a brainstorming session about what could be improved and one of the only things that came up right away was ‘can we make this color-blind friendly?’ so that was a high priority from the start. I think one of our most important founding principles as a company is inclusion of everyone around the gaming table. We’re really happy with the changes we’ve made to this game and I think people are going to love it!” – Travis McIntire, Deep Water Games founder.
In addition to Mystery of the Temples, Deep Water Games is also publishing Sorcerer and Stones and Round House.
Sorcerer and Stones is a game of set collection and pattern matching for 2-4 players. In Sorcerer and Stones players will travel back to the ancient kingdom and attempt to attain enlightenment by controlling spiritual stones and “Qi,” the life energy.
You’ll use magic cards to adjust alchemy zones to chain the best activation of spirit stones. Then use those to score points, build artifacts, and move your spirit around the spirit realm. The beautifully illustrated Sorcerer and Stones is sure test each player’s wit as they compete to reach transcendence.
Number of Players: 2-4
Game Time: 30-60 minutes
Mechanics: Pattern Matching, Set Collection, Hand Management
Round House is a euro-style game set on the backdrop of Chinese culture for 2-5 players. Round House makes use of familiar elements such as rondel movement, card drafting, worker placement, and a unique scoring system.
In Round House players are the head of a family who try to lead their members to glory. Players take turns moving their pawns around the circular building, performing different actions to produce goods, trade, hire experts, send family members on tasks, and eventually worship the ancestors at the temple and score points.
Number of Players: 2-5
Game Time: 60-90 minutes
Mechanics: Rondel Action Programming, Area Movement, Card Drafting, Worker Placement