We recently did a Game in a Minute feature on Squire for Hire, and for those who can’t spare the 60 seconds to watch it I will summarize here by saying that it’s a light, fun, super-portable little puzzle of a microgame that we’ve really enjoyed. It’s not every game that sings the song of the unsung heroes of every fantasy adventure – the people in charge of organizing and carrying the hero’s bags! We loved the art and found its modest card count belied a game that delivered a delicious bite of gameplay.
Since then, publisher Letiman Games has successfully Kickstarted Squire for Hire: Mystic Runes, a standalone sequel/expansion (expandalone?) to the original Squire for hire. Coming in at under 20 cards, what good things come in this new, small package? Let’s take a look!
We got a pre-production copy of Squire for Hire: Mystic Runes for our consideration and possible review. We weren’t otherwise compensated.
In Squire for Hire: Mystic Runes (just as the original), each player will be a titular Squire, responsible for stowing the gains of their adventuresome companions and ensuring that the right gear is always on hand when it’s needed.
Each turn, the active Squire will attempt to overcome the current challenge, either by having enough of the requisite items on-hand (visible in their bag), or by ‘spending’ some gear (which means taking a new card and covering up the indicated items). Challenges are either Quests, Encounters, or Dungeons, and completing them will earn you more goods to stow in your ever-growing pack of stuff. At the end of the game, the Squire who has managed to amass the biggest pile of treasures (while covering up the junk) will have the most points and win!
What Squire for Hire: Mystic Runes brings that’s new compared to the original are some new Squires and the inclusion of runes. The new Squires, much like the original game, have different scoring affinities and each one has a unique player power that will help you form your strategy. But where things get really interesting are the runes.
Each of the three different kinds of runes can show up in the hauls of treasure you will be collecting, and all three have a unique function (in addition to being worth a point apiece at the end of the game):
- Void runes cannot be covered or removed in any way, but they change the value of adjacent junk to zero, letting you avoid penalties
- Morph runes become another item at the end of the game, helping you get bonus points for sets of identical items
- Hide runes let you scoot new cards under existing ones, a feat normally considered impossible
And the best news is that by combining Squire for Hire: Mystic Runes with the original game, you can expand the gameplay to 3-4 players. We still think Squire for Hire: Mystic Runes works best with 2, but maybe that’s just because it’s such a compact, easy to play package that it doesn’t need much expanding. Still, if you want to share this little puzzler with a couple extra players, then picking up both Squire for Hire: Mystic Runes and the original means you’ll have a perfect bite-size portion of gameplay absolutely anywhere you go!