Board GamesReviews

Creature Comforts Review

Creature Comforts
Kids Table BG
Roberta Taylor
Shawna J.C. Tenney
1–5 Players
Cozy worker placement and set collection

Welcome to Maple Valley, friend! Winter maybe a few seasons away, but it’s never too early to start prepping a cozy hideaway from those chilly days. Gather up your goods, buy some heartwarming snacks, and make sure your den is the best place to hang out by the time the first snowflakes fall to win Creature Comforts!

Creature Comforts is a worker placement game, where players will scurry around the board, assigning their family members to various chores around the village and using dice to determine how effectively they can complete their various tasks.  It’s played over a series of rounds, through Spring, Summer, and Fall, leading up to the first of Winter when the game ends.

At the beginning of the round you’ll flip over a new traveler card whose power will affect each player.

Gray Wolf generously hands out comforts to everyone!
Traveler cards are always positive so it’s really exciting to see what they will do each month!
Why do the foxes on this home board look like they are planning something?

Once the traveler card is resolved, everyone will roll their Family dice and place them on their home board. Then players will take turns placing their workers on locations. Your family dice give you an idea of what dice will be available to you on this turn, but there is a bit of a push your luck element since you don’t know what the values of the shared Village dice will be yet.

The four village dice and two family dice from the red player are ready to take action!

After placing workers the first player will roll the Village dice and place them on the hilltop. With that, all dice values are set for the month. On your turn you will use some combination of your Family dice and the Village Dice to take actions at the locations you placed your workers on.

Each location will require a different combination of values and offer different rewards.
You’ll make your best guess at assigning workers based on the value of your family dice, but it’s inevitable that sometimes you won’t quite get the numbers you need to do what you hoped you’d get accomplished in a turn.
Thankfully, if you don’t have the necessary dice to take an action you will receive a Lessons Learned token instead. This token can be used in future rounds to add or subtracts 1 from the value of a die, so it isn’t a total loss.  Those Lessons Learned tokens can actually be really valuable!
Lessons Learned token saving the day!

The locations around the board will allow you to gather and trade resources, buy Comfort cards, build Improvements, and visit the inn to gain a benefit from the current Traveler. What is available at these locations will change each turn, giving you an ever shifting variety of options to choose from.

A bevy of comforts to choose from at the Owl’s Nest

The goal of the game is to make your home as cozy as possible. You gain points from the Comfort and Improvement cards you’ve collected throughout the game. The player who earned the most heart points wins!

Overall, we really enjoyed Creature Comforts. The interaction between players is pleasant and it has a relaxed demeanor for worker placement.
The game really takes to heart the feeling of Hygge. I often found myself wanting to collect certain comforts just because I would personally enjoy them, but the way the cards can build powerful combos means that a great evening for me (snuggled under a quilt on a rocking chair with a pot of tea) will also net me a hefty pile of points!
A perfect night in for Jess right here.

KTBG has published some really excellent accessible-yet-engaging titles, and Creature Comforts is definitely on that list. It’s so visually appealing, with its colorful art and absolutely wholesome theme, but the idea of having dice that are shared by all players as well as dice that are uniquely your own, paired with the assignment of workers when you only have partial information, means that there’s both luck and strategy at work in its gameplay, and that really kept it fun and exciting every turn.  Add to that the variety of travelers who might visit your town and all the possible synergies between Comforts and Improvements, and we found Creature Comforts to be an absolutely great time!

If Creature Comforts piques your interest then make sure to also check out Maple Valley, a standalone sequel coming to Kickstarter this fall! You can sign up for a notification on the launch of the campaign here.

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